Data Types

Arcade has a full type system. Each type is described below.

Any

Represents any type described below. Some Arcade functions, such as Array, accept values of any type. A function may also return a value of any type depending on its inputs. In these cases, you may see function parameters and return types documented as Any.

Array

An object representing a list of elements. Arrays are declared using square brackets.

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var a = [];
// an empty array with no elements;

Count(a); // returns 0

a = [5,2,19];
Count(a); // returns 3

A single array can contain elements of various types, but they cannot have missing elements.

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var z = [1,2,3];
var k = [1,2,"hello"];

return k[1];  // returns 2

z[0] = 23;  // z = [23,2,3]
z[3] = 24;  // Allowed as next sequential item
z[1000] = 23 // Not allowed

Arrays are zero-indexed, meaning the first element in the array is marked with an index of 0.

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var a = [10, 20, 30];

return a[0];
// returns 10;

You may iterate through the elements of an array using a for loop.

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for (var index in myArray){
  // executes for each element in the array
}

Note that the variable index represents the index of the array, not the value at that position.

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var myArray = [10,20,30,40,50,60,70];
var total = 0;
for(var index in myArray){
  total += myArray[index];
}
// total = 280
return total;

The following snippet sums the values of the array positions (or indexes):

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var myArray = [10,20,30,40,50,60,70];
var total = 0;
for(var index in myArray){
  total += index;
}
// total = 21
return total;

Attachment

Defines information about attachments returned from feature service queries. These are fetched using the Attachments() function.

PropertyTypeDescription
idnumberThe ID of the attachment.
nametextThe file name of the attachment, including the file extension.
contentTypetextThe content type of the attachment. The following are supported types: bmp, ecw, emf, eps, ps, gif, img, jp2, jpc, j2k, jpf, jpg, jpeg, jpe, png, psd, raw, sid, tif, tiff, wmf, wps, avi, mpg, mpe, mpeg, mov, wmv, aif, mid, rmi, mp2, mp3, mp4, pma, mpv2, qt, ra, ram, wav, wma, doc, docx, dot, xls, xlsx, xlt, pdf, ppt, pptx, txt, zip, 7z, gz, gtar, tar, tgz, vrml, gml, json, xml, mdb, geodatabase.
sizenumberThe size of the attachment in bytes.
exifInfoArrayAn array containing the Exif metadata of the attachment.
keywordstextThe keywords of the attachment.

Boolean

Boolean values evaluate to either true or false.

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var x = true;  // true
var y = false;  // false
var z = x && y;  // false

Date and time

Dates represent a moment in time. In Arcade, there are three date types:

Date

A Date represents a moment in time including year, month, day and time information. A date value is internally stored as a Unix Epoch, or the number of seconds since January 1, 1970 at 00:00:00 (i.e. 12 a.m.) UTC.

Dates include time zone or time offset information regardless of whether a time is specified in the date (since version 1.24). The time zone indicates the local time to a specific region. Arcade expressions are executed in a default time zone determined by the execution profile.

Dates are created with the Date() function.

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// Returns the current date and time
var a = Date();  // Creates a date representing Sep 9, 2023 14:33:29.391 EDT

// Date only defined, but displays time as midnight
var b = Date(2007,11,1);  // Creates a date representing Dec 1, 2007 00:00:00 EDT

// Pre-defined date/time
var c = Date(2008,11,1,12,55); // Creates a date representing Dec 1, 2008 12:55:00 EDT

Or input to expressions via profile variables.

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var d = $feature.creation_date;

Use the date functions to work with date objects, including getting their properties and creating new dates.

DateOnly

Since version 1.24

A DateOnly data type displays date information as a year, month, and day (i.e. "YYYY-MM-DD"). It is internally stored as the number of seconds from January 1, 1970 at 00:00:00 (i.e. 12 a.m.) UTC to the DateOnly value at 00:00:00 (i.e. 12 a.m.) UTC. It has neither time nor time zone information.

DateOnly values are created with the DateOnly() function.

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// Returns the current date
var a = DateOnly();  // "2023-09-12"

// Pre-defined date
var b = DateOnly(2007,11,1);  // "2007-12-01"

Time

Since version 1.24

A Time data type stores and displays time information as hours, minutes, seconds, and milliseconds (i.e. "hh:mm:ss"). It is internally stored as the number of milliseconds since the start of the day. It does not contain time zone information.

Time values are created with the Time() function.

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// Returns the current time
var a = Time();  // "14:40:01.398"

// Pre-defined time
var b = Time(6,30,0);  // "06:30:00"

Dictionary

A collection of key/value pairs. The keys of the dictionary are case insensitive. Dictionaries may be created with the Dictionary function.

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var d = Dictionary("field1", 1, "field2", 2);

You can also define dictionaries with curly brackets.

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var d = {
  field1: 1,
  field2: 2,
  "full name": "Fred Barker"
};

Dot notation

Dictionary properties can be of any type, including Dictionary. Properties can be accessed with dot notation. Dot notation allows you to access property values by typing the name of the dictionary, followed by a dot, and followed by the name of the dictionary property.

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return d.field1 + d.field2;  // returns 3

Dot notation is not supported if the property name contains spaces or non-Latin characters outside the Unicode BMP. In these scenarios you need square bracket notation.

Square bracket notation

Square bracket notation allows you to access dictionary properties by wrapping the property name as a text value inside of square brackets.

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return d["field1"] + d["field2"];  // returns 3

Square bracket notation allows you to access unconventional property names.

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d["full name"];
// returns "Fred Barker"

You can also use square brackets to reference dictionary keys using variable names.

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var y = 2000;
d["Population_" + y];
// returns population in the year 2000

Auto-keys

You may access dictionary properties using auto-keys. Auto-keys assign dictionary key values to Arcade variables with names matching the dictionary's keys.

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var { field1, field2 } = d;
return field1 + field2;  // returns 3

Feature

Features represent geometries with a dictionary of attributes.

PropertyTypeDescription
attributesDictionaryA dictionary containing the attributes of the feature.
geometryGeometryThe geometry representing the location of the feature. This is optional.

You may access feature attributes using dot or square bracket notation.

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var d = Feature(myGeometry, "field1", 1, "field2", 2);
return d.field1 + d["field2"];  // returns 3

Many profiles contain a $feature profile variable, which represents an input feature to the expression.

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var population = $feature.Population;

You can reference values from joined tables using the square bracket syntax: $feature["joinKey.fieldName"]

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// returns % change in votes from 2012 to 2016
Round(
  (
    ($feature["COUNTY_ID.VOTED_DEM_2016"] - $feature["COUNTY_ID.VOTED_DEM_2012"])
    / $feature["COUNTY_ID.VOTED_DEM_2012"]
  ) * 100,
2 );

A feature's geometry cannot be accessed with dot notation. You must use the Geometry function to access a feature's geometry.

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var geom = Geometry($feature);
if( TypeOf(geom) == "Polygon" ){
  return firstVertex = geom.rings[0][0];  // The first vertex of the polygon
}

FeatureSet

A FeatureSet represents a connection to a layer in memory or in a server. FeatureSets are lazy, iterable, and chain-able. They allow you to access features from tables and layers within a map, feature service, or database using a FeatureSet function.

FeatureSets are typically provided to Arcade scripts via a profile variable, such as $layer, or as part of a FeatureSetCollection like $map or $datastore.

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// Returns the highest population among all features in the layer
// $layer is a FeatureSet
var maxValue = Max($layer, "Population");
// $feature is a Feature
var value = $feature.Population;

return maxValue - value;

See the FeatureSet guide guide to learn about creating and working with FeatureSets.

FeatureSetCollection

A FeatureSetCollection represents a collection of FeatureSets. This data type is only used when working with the $map and $datastore profile variables available in some profiles, like Popup. For example, the $map profile variable represents a collection of layers (i.e. FeatureSets) in the map of the $feature used in the execution of the Arcade expression. The $datastore represents a collection of layers in the same feature service as the $feature used in the execution of the Arcade expression.

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// publicLandFeatures represents the features in a layer named "public lands" in the map
var publicLandFeatures = FeatureSetByName($map, "public lands", ["class"], true);

Geometry

Arcade includes five geometry types:

Spatial reference

All geometries have a spatial reference, which specifies the coordinate system and spatial properties for the coordinates defining the location of the geometry. This is defined as a dictionary with a wkid property that indicates the Well-known ID of the geographic or projected coordinate system. Read more about spatial references here.

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// General geometry creation. Will work out type from arguments.
var geom = Geometry({ x: 100, y: 100, spatialReference: { wkid: 102100 } })

return typeof(geom)  // returns "Point"

Geometries are immutable, meaning it is not possible to change a geometry after it has been created. Features have a geometry property, which can only be accessed with the Geometry() function.

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// Assigns the feature's geometry to the line variable
var line = Geometry($feature);

LengthGeodetic(line, "meters");  // returns the length of the line in meters

The following tables describe the specification of each geometry type.

Point

A point is a zero-dimensional geometry representing a location with a pair of coordinates. This may be created by providing a Dictionary defined with the properties below to the Point() function or by passing a point feature to the Geometry() function.

PropertyTypeDescription
typetextIndicates the geometry type. This value is always Point.
xnumberThe x-coordinate of the point.
ynumberThe y-coordinate of the point.
znumberThe z-coordinate of the point. This may be null.
mnumberThe m value of the point. This may be null.
hasZbooleanIndicates if the geometry has a z-coordinate.
hasMbooleanIndicates if the geometry has an m-value.
spatialReferencedictionaryThe spatial reference of the geometry. This must match the spatial reference of the profile's execution context.
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var pt = Point({
  x: 100,
  y: 100,
  spatialReference: { wkid: 102100 }
});

Multipoint

A multipoint is a zero-dimensional geometry, where multiple points represent one geometry. This may be created by providing a Dictionary defined with the properties below to the Multipoint() function or by passing a multipoint feature to the Geometry() function.

PropertyTypeDescription
typetextIndicates the geometry type. This value is always Multipoint.
pointsPoint[]An array of points making up the multipoint geometry.
hasZbooleanIndicates if the geometry has z-coordinates.
hasMbooleanIndicates if the geometry has m-values.
spatialReferencedictionaryThe spatial reference of the geometry. This must match the spatial reference of the profile's execution context.

The points property of a Multipoint may be defined with an array of x,y,z,m coordinates.

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var mp = Multipoint({
  points: [
    [-97.06138,32.837, 100],
    [-97.06133,32.836, 50],
    [-97.06124,32.834, 20],
    [-97.06127,32.832, 0]
  ],
  hasZ: true,
  spatialReference: { wkid: 102100 }
});

Or with an array of Point objects.

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var mp = Multipoint({
  points: [
    Point({ x: -97.06138, y: 32.837, z: 100, hasZ: true, spatialReference: { wkid: 102100 } }),
    Point({ x: -97.06133, y: 32.836, z: 50, hasZ: true, spatialReference: { wkid: 102100 } }),
    Point({ x: -97.06124, y: 32.834, z: 20, hasZ: true, spatialReference: { wkid: 102100 } }),
    Point({ x: -97.06127, y: 32.832, z: 0, hasZ: true, spatialReference: { wkid: 102100 } })
  ],
  hasZ: true,
  spatialReference: { wkid: 102100 }
});

Individual points within a Multipoint are returned as Point objects.

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// the x/y coordinates of the first point
var x = mp.points[0].x;
var y = mp.points[0].y;

Polyline

A polyline is a one-dimensional geometry consisting of paths, segments, and vertices. A vertex is a point defined along the line, typically creating an angle. A segment consists of a straight line defined as two points within a path. A path is a line comprised of one or more segments defined as an array of points. A polyline may have more than one path. This may be created by providing a Dictionary defined with the properties below to the Polyline() function or by passing a polyline feature to the Geometry() function.

PropertyTypeDescription
typetextIndicates the geometry type. This value is always Polyline.
pathsPoint[][]An array of paths (or lines) where each path is an array of Point objects representing line vertices, or a series of segments. You can create a Polyline by providing a 3-dimensional array of numbers where the inner-most array contains the coordinates of a single point (or vertex). This array must have at least 2 elements that represent x,y coordinates, but it may have up to 4 representing x,y,z,m values. The middle array contains additional points making up a path (or a line). The outer-most array defines an array of paths to include in the polyline.
hasZbooleanIndicates if the geometry has z-coordinates.
hasMbooleanIndicates if the geometry has m-values.
spatialReferencedictionaryThe spatial reference of the geometry. This must match the spatial reference of the profile's execution context.

The paths property of a Polyline may be defined with an array of x/y/z/m coordinates.

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// polyline with one path, which contains 4 vertices and 3 segments
// the third value in the vertex definition represents the z-value as indicated by the hasZ property
var line = Polyline({
  paths: [
    [  // path 0
      [-97.06138,32.837, 100],  // vertex 0; segment 0 start
      [-97.06133,32.836, 50],  // vertex 1; segment 0 end; segment 1 start
      [-97.06124,32.834, 20],  // vertex 2; segment 1 end; segment 2 start
      [-97.06127,32.832, 0]  // vertex 3; segment 2 end
    ]
  ],
  hasZ: true,
  spatialReference: { wkid: 102100 }
});
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// polyline with two paths, each with 4 vertices and 3 segments
// the third value in the vertex definition represents the m-value as indicated by the hasM property
var line = Polyline({
  paths: [
    [ // path 0
      [-97.06138,32.837, 0],  // vertex 0; segment 0 start
      [-97.06133,32.836, 10],  // vertex 1; segment 0 end; segment 1 start
      [-97.06124,32.834, 20],  // vertex 2; segment 1 end; segment 2 start
      [-97.06127,32.832, 30]  // vertex 3; segment 2 end
    ], [ // path 1
      [-101.06138,32.837, 50],  // vertex 0; segment 0 start
      [-101.06133,32.836, 60],  // vertex 1; segment 0 end; segment 1 start
      [-101.06124,32.834, 70],  // vertex 2; segment 1 end; segment 2 start
      [-101.06127,32.832, 80]  // vertex 3; segment 2 end
    ]
  ],
  hasM: true,
  spatialReference: { wkid: 102100 }
});

Or with an array of Point objects.

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// polyline with one path, which contains 4 vertices and 3 segments
// the third value in the vertex definition represents the z-value as indicated by the hasZ property
var line = Polyline({
  paths: [[
    Point({ x: -97.06138, y: 32.837, z: 100, hasZ: true, spatialReference: { wkid: 102100 } }),
    Point({ x: -97.06133, y: 32.836, z: 50, hasZ: true, spatialReference: { wkid: 102100 } }),
    Point({ x: -97.06124, y: 32.834, z: 20, hasZ: true, spatialReference: { wkid: 102100 } }),
    Point({ x: -97.06127, y: 32.832, z: 0, hasZ: true, spatialReference: { wkid: 102100 } })
  ]],
  hasZ: true,
  spatialReference: { wkid: 102100 }
});
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// polyline with two paths, each with 4 vertices and 3 segments
// the third value in the vertex definition represents the z-value as indicated by the hasZ property
var line = Polyline({
  paths: [
    [
      Point({ x: -97.06138, y: 32.837, z: 100, hasZ: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -97.06133, y: 32.836, z: 50, hasZ: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -97.06124, y: 32.834, z: 20, hasZ: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -97.06127, y: 32.832, z: 0, hasZ: true, spatialReference: { wkid: 102100 } })
    ], [
      Point({ x: -101.06138, y: 32.837, z: 100, hasZ: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -101.06133, y: 32.836, z: 50, hasZ: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -101.06124, y: 32.834, z: 20, hasZ: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -101.06127, y: 32.832, z: 0, hasZ: true, spatialReference: { wkid: 102100 } })
    ]
  ],
  hasZ: true,
  spatialReference: { wkid: 102100 }
});

Individual vertices within a Polyline are returned as Point objects.

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// the x/y coordinates of the first vertex of the first path in the polyline
var x = line.paths[0][0].x;
var y = line.paths[0][0].y;

Polygon

A polygon is a two-dimensional geometry consisting of rings (or boundaries), segments, and vertices. A vertex is a point defined along the polygon edge, typically creating an angle. A segment consists of a straight line defined as two points within a ring. A ring is a line comprised of one or more segments defined as an array of points. A polygon may have more than one ring. Polygons with holes must be defined with an outer ring whose points are listed in clockwise order. The hole, or inner ring, must define its points in counter-clockwise order.

This may be created by providing a Dictionary defined with the properties below to the Polygon() function or by passing a polygon feature to the Geometry() function.

PropertyTypeDescription
typetextIndicates the geometry type. This value is always Polygon.
ringsPoint[][]An array of rings where each ring is an array of Point objects representing polygon vertices. You can create a Polygon by providing a 3-dimensional array of numbers where the inner-most array contains the coordinates of a single point. This array must have at least 2 elements that represent x,y coordinates, but it may have up to 4 representing x,y,z,m values. The middle array contains additional points making up a ring whose first and last points must match. The outer-most array defines an array of rings to include in the polygon. Rings must defined in clockwise order to create a polygon. Rings defined in counter-clockwise order define holes in the polygon.
hasZbooleanIndicates if the geometry has z-coordinates.
hasMbooleanIndicates if the geometry has m-values.
spatialReferencedictionaryThe spatial reference of the geometry. This must match the spatial reference of the profile's execution context.

The rings property of a Polygon may be defined with an array of x/y/z/m coordinates.

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// polygon with one ring, which contains 4 vertices and 4 segments
// the third value in the vertex definition represents the z-value as indicated by the hasZ property
var shape = Polygon({
  rings: [
    [  // ring 0
      [-97.06138,32.837, 100],  // vertex 0; segment 0 start
      [-97.06133,32.836, 50],  // vertex 1; segment 0 end; segment 1 start
      [-97.06124,32.834, 20],  // vertex 2; segment 1 end; segment 2 start
      [-97.06127,32.832, 0]  // vertex 3; segment 2 end; segment 3 start
      [-97.06138,32.837, 100],  // vertex 4 (same as vertex 0); segment 3 end
    ]
  ],
  hasZ: true,
  spatialReference: { wkid: 102100 }
});
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// polygon with two rings, each with 4 vertices and 4 segments
// the third value in the vertex definition represents the m-value as indicated by the hasM property
var shape = Polygon({
  rings: [
    [  // ring 0
      [-97.06138,32.837, 0],  // vertex 0; segment 0 start
      [-97.06133,32.836, 10],  // vertex 1; segment 0 end; segment 1 start
      [-97.06124,32.834, 20],  // vertex 2; segment 1 end; segment 2 start
      [-97.06127,32.832, 30]  // vertex 3; segment 2 end; segment 3 start
      [-97.06138,32.837, 0],  // vertex 4 (same as vertex 0); segment 3 end
    ], [  // ring 1
      [-101.06138,32.837, 40],  // vertex 0; segment 0 start
      [-101.06133,32.836, 50],  // vertex 1; segment 0 end; segment 1 start
      [-101.06124,32.834, 60],  // vertex 2; segment 1 end; segment 2 start
      [-101.06127,32.832, 70]  // vertex 3; segment 2 end; segment 3 start
      [-101.06138,32.837, 40],  // vertex 4 (same as vertex 0); segment 3 end
    ]
  ],
  hasM: true,
  spatialReference: { wkid: 102100 }
});

Or with an array of Point objects.

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// polygon with one ring, which contains 4 vertices and 4 segments
// the third value in the vertex definition represents the z-value as indicated by the hasZ property
var shape = Polygon({
  rings: [[  // ring 0
    Point({ x: -97.06138, y: 32.837, z: 100, hasZ: true, spatialReference: { wkid: 102100 } }),
    Point({ x: -97.06133, y: 32.836, z: 50, hasZ: true, spatialReference: { wkid: 102100 } }),
    Point({ x: -97.06124, y: 32.834, z: 20, hasZ: true, spatialReference: { wkid: 102100 } }),
    Point({ x: -97.06127, y: 32.832, z: 0, hasZ: true, spatialReference: { wkid: 102100 } }),
    Point({ x: -97.06138, y: 32.837, z: 100, hasZ: true, spatialReference: { wkid: 102100 } })
  ]],
  hasZ: true,
  spatialReference: { wkid: 102100 }
});
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// polygon with two rings, each with 4 vertices and 4 segments
// the third value in the vertex definition represents the m-value as indicated by the hasM property
var shape = Polygon({
  rings: [
    [  // ring 0
      Point({ x: -97.06138, y: 32.837, m: 0, hasM: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -97.06133, y: 32.836, m: 10, hasM: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -97.06124, y: 32.834, m: 20, hasM: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -97.06127, y: 32.832, m: 30, hasM: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -97.06138, y: 32.837, m: 0, hasM: true, spatialReference: { wkid: 102100 } })
    ], [  // ring 1
      Point({ x: -101.06138, y: 32.837, m: 40, hasM: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -101.06133, y: 32.836, m: 50, hasM: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -101.06124, y: 32.834, m: 60, hasM: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -101.06127, y: 32.832, m: 70, hasM: true, spatialReference: { wkid: 102100 } }),
      Point({ x: -101.06138, y: 32.837, m: 40, hasM: true, spatialReference: { wkid: 102100 } })
    ]
  ],
  hasM: true,
  spatialReference: { wkid: 102100 }
});

Individual vertices within a Polygon are returned as Point objects.

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// the x/y coordinates of the first ring in the polygon
var x = shape.rings[0][0].x;
var y = shape.rings[0][0].y;

Extent

An extent is a bounding box describing the minimum and maximum coordinates of a polygon, polyline, multipoint. This may be created by providing a Dictionary defined with the properties below to the Extent() function or by passing an extent feature to the Geometry() function.

PropertyTypeDescription
typetextIndicates the geometry type. This value is always Extent.
xMaxnumberThe upper bound, or highest possible x-coordinate of the geometry.
xMinnumberThe lower bound, or lowest possible x-coordinate of the geometry.
yMaxnumberThe upper bound, or highest possible y-coordinate of the geometry.
yMinnumberThe lower bound, or lowest possible y-coordinate of the geometry.
zMaxnumberThe upper bound, or highest possible z-coordinate of the geometry. This value may be null.
zMinnumberThe lower bound, or lowest possible z-coordinate of the geometry. This value may be null.
mMaxnumberThe upper bound, or highest possible m-value of the geometry. This value may be null.
mMinnumberThe lower bound, or lowest possible m-value of the geometry. This value may be null.
hasZbooleanIndicates if the geometry has z-coordinates.
hasMbooleanIndicates if the geometry has m-values.
spatialReferencedictionaryThe spatial reference of the geometry. This must match the spatial reference of the profile's execution context.
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var envelope = Extent({
  xmin: -109.55,
  ymin: 25.76,
  xmax: -86.39,
  ymax: 49.94,
  spatialReference: { wkid: 102100 }
});

KnowledgeGraph

Since version 1.26

A knowledge graph represents a graph database that stores entities and relationships and their associated properties.

To learn more, check out the following resources:

Number

A number represents a count or amount that can be used used in computations and Math functions.

They can be integers.

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var x = 10;
var y = 100;

Or floating point values.

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var z = 1.2;
var aa = 0.0034;

Notation types

Numbers can be defined in several ways.

Decimal exponential

Decimal exponential notation defines a number as a decimal value, followed by a Latin letter E, followed by an exponent. This indicates to multiply the decimal number by 10^x power where the number x following e represents the exponent.

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var dd = 0.255e3;  // 255

0.255e3 == 0.255 * Pow(10,3);  // true

Binary

Binary numbers are always preceded with a zero followed by a Latin letter B (e.g. 0b). Digits that follow these characters must be either 0 or 1.

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var cc = 0b11111111;  // 255

Octal

Octal numbers are always preceded with a zero followed by a Latin letter O (e.g. 0o). Digits that follow these characters must be a number between 0-7.

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var ee = 0o755;  // 493

Hexadecimal

Hexadecimal numbers are always preceded with a zero followed by a Latin letter X (e.g. 0x). Digits that follow these characters must be in the range 0123456789ABCDEF.

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var bb = 0xff;  // 255

The maximum possible number in Arcade is 2^1024 or 1.7976931348623157e+308.

Arcade provides two number constants:

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var circleArea = PI * Pow($feature.radius, 2);

Portal

Since version 1.8

The Portal type represents an instance of an ArcGIS Portal (e.g. ArcGIS Online or ArcGIS Enterprise portal). This type is created by passing the URL of the portal instance to the Portal() function.

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// Represents the ArcGIS Online portal instance
var agol = Portal("https://www.arcgis.com");

// references a layer with its ID from a specified portal instance
var layer = FeatureSetByPortalItem(agol, "7b1fb95ab77f40bf8aa09c8b59045449", 0, ["*"], false);

Text

A text value is a series of characters wrapped in single or double quotes. Any number, date, dictionary, or boolean value may be converted to a text value using the Text() function.

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var x = "This is a Text variable";
var z = 'This is also a text variable';

// n = "100"
var n = Text(100);

Several text constants are available for your convenience. These allow you to insert special characters in text without needing to use escape characters. Click the links below to see the documentation for each.

As of version 1.11, you can embed expressions in text using template literals.

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